6 May, 2009 § 20 Comments
Visual Studio 2008 offers the built in ability to write unit tests in C# by creating a Test Project. This same feature applies to managed C++, otherwise known as C++/CLI. If you are working on a project in MFC and would like to get the same unit test integration that is built directly in to Visual Studio, there is a way. Here are the steps you will have to follow:
- Create a C++ Test project within your solution.
- Open up the Properties of the project and change the Common Language Runtime support from /clr:safe to /clr. This will allow you to execute code from both C++/CLI and simple C++.
- Set the project to link to MFC using a shared DLL. You cannot compile with both /clr and statically linking to MFC.
- Edit the test project’s dependencies and add a dependency on the MFC project that you would like to unit test.
You should be all good here, except for one large gotcha. The unit test project will have its own instance of CWinApp declared. If the MFC project that you would like to test against also has its own instance of CWinApp, then everything will get confused and the tests won’t start. To solve this, you will have to create a separate MFC DLL project and move your code to this project. Your test project should now have a dependency on this new MFC DLL project, and not your previous one. If you would still like your application to produce a single executable, just make sure that the previous project statically links against the MFC DLL that you have just created.
Let me know if you have any questions. I’ve spent the last couple days getting this scenario to work.
(I’m using GoogleMock with my unit tests, and I think that the combination of MSTest and GoogleMock is perfect. The integration with Visual Studio that MSTest provides, and the ease to make mocks with GoogleMock makes writing C++ unit tests a walk in the park. I should be putting up a simple tutorial on using GoogleMock in the future.)
26 April, 2009 § Leave a Comment
Yesterday, I wrote my first project from scratch in Python using TDD and it was a pleasure.
The integration of unittests in the Python language took away many headaches that come from setting up an environment in other languages such as C++ or C#. To get started, just
import unittest. The next step to configuring is to call
unittest.main() from your main loop. That’s all the configuration necessary to start writing unit tests in Python.
When I was writing the tests, I followed Kent Beck’s recommendation to make a to-do list and I really liked how it turned out. The first thing I did was read through some of the documentation and write down different tests I could write. After writing them down, I picked the easiest one out of the list. Moving through the list this way made the work less stressful, not to mention the whole part about having the tests check to make sure everything works.
When I chose an item from the list I made it bold, and when I had finished it I put a strike through it. If anything came up while working on that item, I added it to the list.
The only hiccup that I ran into while working on it was IDLE’s improper handling of the unittest’s exit. When the tests are finished, they throw some type of exception. Apparently this isn’t a problem with other runtimes, so the way I fixed it was surrounding the
unittest.main() with a
except:. Nothing is hidden from the developer if a unit test fails.